v0.56.32026-06-03
- ·Circuits (round trips) no longer need a home terminal — just set your ship and budget and the Route Finder suggests the best round-trip loops anywhere, like it already does for one-way routes.
v0.56.22026-06-03
- ·The dashboard now shows a live Executive Hangar phase + countdown card (open/closed and time to the next green window) in place of Active Listings — tap it to open the full Contested Zones timer.
v0.56.12026-06-03
- ·Calibrated the Executive Hangar timer to the community reference clock so the phase and countdowns are accurate out of the box (you can still self-calibrate if it drifts after a patch).
v0.56.0Contested Zone timers & notification sound2026-06-03
- ·New under Piracy → Contested Zones: a live Executive Hangar cycle timer (Pyro) that shows the current phase and counts down to the next openable 'green' window, plus a 'notify me when it goes green' alert. No live feed needed — it's the fixed 3h05m cycle, with calibration buttons if it ever drifts after a patch.
- ·Manual self-timers for each contested zone (Checkmate, Orbituary, Ruin Station, PYAM-SUPVISR) — start a keycard or compboard countdown and get an alert when it's ready.
- ·Added a notification sound across the site — it now plays for price-alert pop-ups, new notifications, and the contested-zone timers. Toggle it on/off from the Contested Zones page.
v0.55.22026-06-02
- ·Ship Compare is now a full spec sheet: alongside cargo, crew and price it shows pledge (USD), role/focus, production status, pilot/alpha/sustained DPS, missiles, hull & shield HP, SCM & max speed, quantum range, insurance and loaner ships — grouped into sections, with the best value in each row highlighted.
v0.55.12026-06-02
- ·The four headline stat cards on the Ships page are now clickable: Cargo-Capable and aUEC Listed filter the table to exactly those ships (with a clear banner), Manufacturers opens the builder registry, and Tracked Ships resets the view.
v0.55.0Lore tooltips & patch badge2026-06-02
- ·Inline lore tooltips: hover (or focus) a system, ship or manufacturer name to get a Galactapedia card — thumbnail, type and a link to the full entry. Live on the Starmap, ship detail pages and the Manufacturer registry, with a reusable component for more spots later.
- ·Manufacturer registry now has a one-tap lore link for each builder (Anvil, RSI, Drake…).
- ·Added a live Star Citizen patch badge in the sidebar (e.g. ‘SC Patch 4.8.0 · LIVE’) so you can see which game build the data reflects.
v0.54.0Galactic News & Galactapedia2026-06-02
- ·New under Universe → Galactic News: the official RSI Comm-Link archive (patch notes, This Week in Star Citizen, lore and announcements), newest first with channel tags and paging.
- ·New under Universe → Galactapedia: a searchable lore codex covering ~1,500 in-universe entries — systems, planets, factions, ships and corporations — with thumbnails, links straight to the source. One-tap high-level filters (Systems, Planets, Moons, Ships, Factions, People, Commerce and more) make browsing easy, with a full-text search bar alongside.
- ·Both are powered by a new Star Citizen Wiki data integration that complements our live UEX economy data with lore, news and game info.
v0.53.12026-06-02
- ·What to Mine: the Best Value Per SCU board is now filterable by system (Stanton / Pyro / Nyx) and by where to mine (planets, moons or asteroid belts), so you can narrow to ores you can actually reach. Removed the 'Per 256 SCU' column.
v0.53.0Section emblems2026-06-02
- ·Every top-level section now has its own spinning emblem in the page header — exchange arrows for Trade, an ore crystal for Industry, a crew pair for Crew, a planet & moon for Universe, and a price tag for Market Hub (joining Piracy's skull). The emblems appear across each section's sub-pages for a consistent look.
v0.52.62026-06-01
- ·Removed the dashboard Quick Access rail — the dashboard is now full-width. The side panel only appears once you're inside a top-level section (Trade, Industry, Crew, …).
v0.52.52026-06-01
- ·Tidied the Commodity Manifest — removed the short symbol code (e.g. 'TARA') shown under each commodity name. It's still searchable.
v0.52.42026-06-01
- ·Commodity Manifest upgrades: search now matches every column (name, symbol, kind, terminal and system); the best buy/sell terminals show their star system; and a System filter (plus a 'buy & sell same system' toggle) lets you show only commodities you can buy and sell within one sector.
v0.52.32026-06-01
- ·The Route Manifest's default view now shows the best routes for EACH system — grouped 'Best in Stanton / Pyro / Nyx' (in-sector runs, best per commodity) — so no single sector's margins bury the others.
v0.52.22026-06-01
- ·Fixed the Route Manifest system filter: selecting a system now returns only runs that both start and end in it (a true in-sector loop) — it drives the search rather than just filtering the visible rows, so e.g. a Pyro origin no longer shows under a Stanton filter.
v0.52.12026-06-01
- ·The Route Manifest is now filterable in place: a search box (commodity / origin / destination), a System column, and Stanton / Pyro / Nyx chips to filter the results.
v0.52.0Routes & Circuits, one search2026-06-01
- ·The Route Finder and Circuit Planner are now one search — toggle between Best Routes and Circuits (round trip) on the same page, keeping your ship, cargo and budget.
- ·New system filter: restrict results to Stanton, Pyro, Nyx, or any combination — handy for a trade loop that stays in one sector.
- ·Already carrying cargo? Pick the commodity you hold ('Cargo you hold') and the Route Finder switches to a 'where to sell' view — the best terminals to offload it, with your haul value.
v0.51.42026-06-01
- ·Tidied the Route Finder's Scope card — it no longer shows 'no caps' when no cargo/budget/stock filters are set.
v0.51.32026-06-01
- ·Removed the Marketplace 'Crew' category — crewing up now lives entirely in the Crew Finder. Any existing crew listings were moved to Services.
v0.51.22026-06-01
- ·Updated the Help guide for the new Item Finder, and refreshed the Piracy entries (interactive Prize Cargo, the What-to-Fly fleet, and the Plunder Log).
v0.51.12026-06-01
- ·Added the Item Finder (with a New tag) to the dashboard's Explore UVerse shortcuts, and removed Marketplace from that grid.
v0.51.0Star Citizen Item Finder2026-06-01
- ·New Item Finder (Universe → Item Finder): find where to buy any item — armor, clothing, weapons, ship components, paints and more. Pick a category, search, and open an item to see every shop that stocks it, cheapest first, with location and price. Powered by live UEX shop data.
v0.50.12026-06-01
- ·Refreshed the dashboard Quick Access sidebar to surface the newer tools: Best Routes, What to Mine, Piracy, the Logbook and the Payout Calculator now sit alongside Commodities, Crew Finder, Marketplace, Ships and Starmap.
v0.50.0Outlaw fleet guide2026-06-01
- ·The Piracy page now has a 'What to Fly' panel — recommended ships grouped by role (QED snare ships, firepower, boarding/intercept, and haulers), with QED ships badged and live cargo capacity shown for the haulers.
v0.49.12026-06-01
- ·The Logbook now tracks piracy/plunder too — log a haul as 'Piracy', and there's a Plunder Log shortcut in the Piracy menu.
v0.49.0Interactive Prize Cargo2026-06-01
- ·Piracy → Prize Cargo is now interactive: search and filter (all / contraband / legal), set your grab capacity to see what a haul is actually worth, and a 'mind the heat' panel links straight to clearing your CrimeStat and the Black Market. (Replaces the fixed Caterpillar full-hold estimate.)
v0.48.12026-06-01
- ·Brought the Help → Features guide fully up to date: the global Route Finder, Circuit Planner, Logbook and inline price alerts; What to Mine, the refine-or-sell calculator and blueprint craft costs; the revamped Crew Finder (invites, roles, approval, editing, pre-op reminders, availability management); and connected payouts.
v0.48.0Industry logbook & connected payouts2026-06-01
- ·The Logbook now covers mining and salvage sessions too, not just trade hauls — tag each entry by type and filter the view (All / Trade / Mining / Salvage). It's linked from the Industry menu as well.
- ·Connected payouts: hit 'Split' on any logged run to open the Payout Calculator with the total prefilled, and 'Split the take' on a crew op you host now loads your crew (you + roster) into the calculator automatically.
v0.47.0What to Mine board2026-06-01
- ·New Mining → What to Mine: every ore ranked by its best value per SCU (raw vs refined, using the best refinery's yield), with where to mine each one — so you can see the top targets at a glance.
v0.46.0Craft cost on blueprints2026-06-01
- ·Blueprint pages now estimate the material cost to craft — each raw-material ingredient priced against the cheapest live shop price, with a per-line breakdown and a total — plus the dismantle (scrap) value of the output. Crafted sub-components and the crafting fee aren't priced, so it reads as a cost floor.
v0.45.0Refine-or-sell-raw calculator2026-06-01
- ·Mining → Refineries has a new 'Refine or Sell Raw?' calculator: pick an ore, your SCU, and a refinery, and it shows raw value vs refined value (with that station's yield bonus) and the refining gain — so you know whether it's worth refining and where.
v0.44.12026-06-01
- ·Set a price alert straight from Trade: the Price Finder now has a 'Set a Price Alert' form (alert me when a commodity sells above / drops below your price), and each row of the commodity table has a quick 'Alert' link to it. Alerts fire in-app and on Discord.
v0.44.0Trade Circuit Planner2026-06-01
- ·New Circuit Planner (Trade → Circuits): pick your home terminal and it plots round-trip loops — best outbound run plus the best cargo to haul back — so you never fly empty. Shows per-leg profit, total loop profit, and flags closed loops vs open jaws.
v0.43.0Trade Logbook2026-06-01
- ·New Trade Logbook (Trade → Logbook): record your hauls and track total profit, runs logged, best run, SCU hauled, and a cumulative-profit chart.
- ·One-click 'Log this run' on the Route Finder's run summary drops a completed haul straight into your logbook.
v0.42.0Best trade routes, anywhere2026-06-01
- ·The Route Finder now shows the best routes across every major hub by default — no need to pick an origin first. Leave the terminal blank for 'best anywhere', or pick one to narrow.
- ·New route filters: sort by profit/run, profit-per-distance (efficiency) or ROI; a minimum-stock filter; and legal/illegal. Routes now show how much is actually in stock (so big-margin/empty traps are obvious) and a profit-per-100k-km efficiency figure.
- ·The Route Finder now remembers your last ship, cargo, budget and filters.
v0.41.0Crew Finder: search, your-crew strip & match alerts2026-06-01
- ·New 'Your Crew' strip at the top of Crew Finder: ops you host (with live pending-request/invite counts), ops you've joined (with countdowns), and your availability status — all at a glance.
- ·The ops board now has keyword search, a Role filter, an 'Open seats' toggle, and a 'Best match' sort that floats ops needing the roles you advertise.
- ·The 'Available for Hire' board is now filterable too (activity, system, role, available-now).
- ·Match alerts: post an op and pilots whose advertised roles fit get pinged; post your availability and hosts of matching open ops hear about it.
- ·Polish: the intro is now collapsible, long role lists are condensed with a '+N', and tidied copy.
v0.40.12026-06-01
- ·Removed the small label above card titles (e.g. 'Module', 'Form') across the site for a cleaner look.
v0.40.0Crew Finder hardening2026-06-01
- ·Privacy: a pilot's (or op's) contact handle is no longer shown to logged-out visitors — it's revealed only to people who can actually reach out (op-runners) or who've joined the op.
- ·Your crew now gets notified if you change an op's start time or cancel (delete) the op.
- ·Joining or accepting an op now automatically takes you off the 'Available for Hire' board, so you won't get double-booked.
- ·Destructive actions (delete op, delete availability, remove pilot) now ask for confirmation, and the board copy reflects the real expiry rules.
v0.39.32026-06-01
- ·You can now edit or delete your 'Available for Hire' post right from the Crew Finder board (Edit / Delete on your own card), as well as from the 'I'm Available' page.
v0.39.22026-06-01
- ·The Command Bridge now greets you by your username (then RSI handle), instead of the front of your email address.
v0.39.12026-06-01
- ·Added an Edit button to each card on the 'My Ops' page, so you can edit an op without opening it first.
v0.39.0Crew Finder polish2026-06-01
- ·You're now shown as the Ops Lead on your own op, and your own ops no longer show a Join/Request button (they read 'Your op' on the board).
- ·You can invite available pilots straight from the 'Available for Hire' board — pick one of your open ops and they get an invite linking to it.
- ·Clicking a notification now marks it as read (and updates the bell) as it opens.
v0.38.22026-06-01
- ·Contacting pilots on the 'Available for Hire' board now requires a currently-open op (not just any past one) — so you only reach out when you actually have a crew to fill.
v0.38.12026-06-01
- ·Contacting pilots on the 'Available for Hire' board is now limited to op-runners — you need to have posted an op to reach out, tying the availability board into the rest of Crew Finder. (Post an op and you're in.)
v0.38.0Approve joiners2026-06-01
- ·Ops can now require host approval to join. Toggle 'Require approval to join' when posting or editing an op; pilots then 'Request to join' and you get a notification to Approve or Decline (they're notified either way).
- ·Pending requests don't take a seat until you approve them, so a popular op can queue more requests than it has slots — the board shows '⏳ Requested' for pilots awaiting your call.
v0.37.0Pre-op reminders2026-06-01
- ·If your op has a start time, everyone on it — host and roster — now gets a reminder about 30 minutes before kickoff, both in-app (the bell) and on Discord, so nobody misses the rally.
v0.36.0Crew ops: edit, roster control & roles2026-06-01
- ·Edit an op after posting — title, activity, system, ship, crew size, start time, roles and details — from the new 'Edit Op' button (no more delete-and-repost).
- ·Hosts can now remove a pilot from the roster (they're notified), and crew size can be adjusted any time (it just can't drop below who's already aboard).
- ·Roles/positions: ops can list the roles they need (gunner, medic, engineer…), pilots advertise the roles they can fill on their availability, and roster members can tag the role they're taking — all shown as badges across the boards.
v0.35.0Invite pilots to your op2026-06-01
- ·Hosts can now invite pilots directly: open your op and you'll see an 'Invite Available Pilots' panel listing everyone who's marked themselves available — one click sends them an invite.
- ·Invited pilots get a notification (in-app + Discord) and can Accept to join the roster or Decline with a reason, so you know why.
- ·Each pending invite reserves a seat: post an op for 3 and invite 2, and it shows 2 reserved with 1 still open. Op cards now show a live fill pill that reads 'Fully Crewed' once every seat is taken.
v0.34.52026-06-01
- ·The four Crew Finder stat cards are now clickable: Open Ops and Crew Slots Open jump to the Operations Board, Available for Hire jumps to the Pilots Available panel, and Joined opens a joined-only view of the board (with a 'Joined' toggle you can clear to see everything again).
v0.34.42026-06-01
- ·The notifications bell now pulses with a glowing ring when you have unread notifications, so it's easier to spot. Click it to jump to your inbox. (Respects reduced-motion settings.)
v0.34.32026-06-01
- ·Crew Finder posts now expire on their own date: an op drops off the board once its scheduled start time has passed (with a few hours' grace for ops in progress), and an 'available for hire' post expires at the end of the last free slot you listed. Reopening a past op clears its old date so it shows again.
v0.34.22026-06-01
- ·Updated the Piracy Pirate's Playbook for the current meta: the Drake Ironclad is now the recommended loot hauler (the Caterpillar's retired for that role), and the interdiction notes cover the newer QED ships — Drake Cutlass Blue, Mirai Guardian QI, and RSI Scorpius Antares — alongside the Mantis.
v0.34.12026-06-01
- ·Connecting Discord now also @mentions you on alerts, so they pop as a desktop/mobile notification even in channels set to 'Only @mentions'. Reconnect Discord (Profile → Connect Discord) to enable it.
v0.34.0One-click Discord2026-06-01
- ·Connecting Discord for alerts is now one click — hit 'Connect Discord' in your Profile, pick a channel, and authorise; the webhook is set up for you. Pasting a webhook URL manually still works as a fallback.
v0.33.22026-06-01
- ·Stat cards now align their numbers across a row even when a label wraps to two lines, and tidied the Crew Finder 'Available for Hire' card.
v0.33.12026-06-01
- ·Added a 'Crew Available for Hire' stat to the Crew Finder, alongside Open Ops, Crew Slots Open, and Joined.
v0.33.0Crew availability + notifications2026-06-01
- ·Solo pilots can now post their availability on the Crew Finder — pick activities, systems, and the times you're free (an 'available now' toggle or specific day/time slots in your local time). Op-leaders browse 'Pilots Available' and contact you.
- ·New in-app notifications: a bell in the header (with unread count) and an inbox at Account → Notifications. You're alerted when a pilot joins your op, contacts your availability, or responds to a marketplace/exchange listing — on the platform and on Discord.
- ·Posting an op now uses a calendar day-picker + time select (shown in your local timezone) instead of a raw date field.
v0.32.0Outlaw ops expanded2026-06-01
- ·New Contraband & Drug Running page — a curated map of drug labs (where to source) paired with live black-market prices and best fences (where to sell).
- ·New Crime & Law page — CrimeStat tiers explained, how the heat works (comm arrays, armistice, fines vs prison), secured Stanton vs lawless Pyro, and the outlaw factions.
v0.31.12026-06-01
- ·Fleet now only accepts real ships from the database (no free-text entries). Typing a unique name like 'Asgard' still works — it auto-selects the matching ship — but random names can't be added.
v0.31.0Response alerts2026-06-01
- ·Get a Discord ping when someone responds to your ads — a pilot joining your crew op, or an 'I'm interested' on your marketplace listing or exchange order. Uses the same webhook as price alerts (set it in Profile).
- ·Added an 'I'm interested' button to marketplace listings and exchange orders so buyers can register interest in-app; owners see who responded on the listing page / their orders.
v0.30.12026-06-01
- ·Fixed the dashboard's Top Routes sometimes showing only a couple of hubs — route loads now share one terminal lookup (no request burst) and fall back to cached routes on a transient data hiccup, so the busy hubs (Area 18, Ruin Station, PSS…) stay put.
v0.30.0Loadout Planner — mounts & munitions2026-06-01
- ·The Loadout Planner now models weapons and missiles properly: pick the mount or rack first, then the weapon or missile that attaches to it.
- ·The munition's size and count follow the chosen mount — e.g. swap to a different missile rack and the compatible missile size updates automatically.
- ·No more treating a gimbal mount as a weapon — the mount and the weapon are now separate choices.
v0.29.42026-06-01
- ·Fixed adding ships to your Fleet — you can now just type a ship name and add it (no need to click a list row), and you can add any ship, including new ones not yet in the database. Manufacturer and cargo auto-fill when the name matches.
v0.29.32026-06-01
- ·Refreshed the link-share preview card and site icon to match the new Constellation look (ember/cream on deep space).
v0.29.22026-06-01
- ·Fuel Prices now shows the Quantum and Hydrogen depot tables side by side on wider screens, tightening the rows and cutting wasted space.
v0.29.12026-06-01
- ·The skull-and-crossbones emblem now appears across all Piracy pages (Prize Cargo, Hunting Grounds, Black Market), not just the overview.
v0.29.0New look — Constellation2026-06-01
- ·A complete visual refresh inspired by deep-space exploration: an ember-on-cream palette over deep-space neutrals, new Space Grotesk + Manrope typography, and rounded panels with subtle depth and reticle detailing.
- ·More life and polish: slow orbital ring gauges on stat cards, a growing nav underline, hover lifts, and a styled skull-and-crossbones emblem in the Piracy section — all respecting reduced-motion preferences.
- ·Same tools and data as before — just sleeker.
v0.28.12026-05-31
- ·Modules are now collapsible — click a panel's header to hide or show its contents, handy for shrinking large tables and sections.
v0.28.0Refined ore prices2026-05-31
- ·Ore Prices is now a Raw vs Refined view — for each mineable, see what it sells for raw, what the refined material fetches, the value uplift from refining, and the best refinery (highest yield bonus) for that ore.
- ·Note: refining fees and processing time aren't modelled (UEX doesn't expose them), so it's a value guide rather than an exact profit figure.
v0.27.22026-05-31
- ·Loadout Planner now shows weapons and missiles on ships where they were missing (e.g. the Starlancer TAC) — guns mounted inside gimbals/turrets and missiles in fixed racks are now offered, with their DPS/damage, where to buy, and ×capacity totals.
v0.27.12026-05-31
- ·Loadout Planner now lets you load missiles into missile racks — pick a missile and it shows the total damage and cost for the full rack (×capacity), plus where to buy.
v0.27.0Loadout Planner2026-05-31
- ·New Loadout Planner tab (Universe → Ships): pick any ship — with its image — then swap weapons, shields, power plants, coolers, and quantum drives per hardpoint.
- ·Each part shows the buff (or drop) versus the stock fit — e.g. '+756 Shield HP vs stock' — so you can weigh the trade-off, plus where to buy it, its price, and a running components-cost total.
- ·Fixed weapon slots offering incompatible parts — pilot weapon mounts now list only the guns that actually fit, not manned/remote turrets.
v0.26.0Loadout editor2026-05-31
- ·New interactive Loadout Editor on ship pages — swap weapons, shields, power plants, coolers, and quantum drives per hardpoint, with the picker limited to size- and type-compatible parts.
- ·Each part shows where to buy it and the price, with a running components-cost total. (Combat stats aren't re-simulated yet.)
v0.25.0Stock loadouts2026-05-31
- ·Ship detail pages now show the manufacturer's default loadout — fitted weapons with DPS and alpha, missiles, and the stock shields, power plant, coolers, and quantum drive, plus power/cooling segments.
v0.24.12026-05-31
- ·Added the Google Search Console verification tag so the site can be verified and its sitemap submitted for indexing.
v0.24.0SEO2026-05-31
- ·Every section now has its own search-friendly title and description (Star Citizen trade routes, ship database, mining, starmap, and more) instead of one generic site title.
- ·The sitemap now lists individual ships, systems, terminals, and blueprints — so detail pages can be found directly in search, not just the section indexes.
- ·Added structured data (site, brand, per-ship, and breadcrumbs) plus a site icon and a social-share card for nicer link previews.
v0.23.0Richer ship pages2026-05-31
- ·Ship detail pages now pull in Ship Matrix data: USD pledge price, production status, ship focus, loaner ships, insurance claim times, an official description, and a link to the RSI store.
- ·Added a render gallery (store / angled / side / front / top views) and the manufacturer's logo, sourced from FleetYards.
- ·Data is matched per ship from the Star Citizen Wiki and FleetYards APIs; concept ships and special editions the feeds don't track simply show the existing specs.
v0.22.42026-05-31
- ·The Piracy top-nav tab now stays red (text and underline) while you're in the section, not just on hover.
v0.22.32026-05-31
- ·Piracy now glows red on hover (top nav and the dashboard's Explore shortcut) to set the outlaw section apart from the rest.
v0.22.22026-05-31
- ·Swapped Salvage for Piracy in the dashboard's Explore UVerse shortcuts.
v0.22.12026-05-31
- ·Linked the Payout Calculator into the Piracy section — split a raid's loot across the crew without leaving the outlaw tools.
v0.22.0Pirate's toolkit2026-05-31
- ·Prize Cargo — commodities ranked by value per SCU (and full-hold value), with contraband flagged, so you know what's worth intercepting.
- ·Hunting Grounds — a curated guide to ambush chokepoints (Aaron Halo, jump points, Lagrange stops, Pyro) plus the richest live trade lanes loaded haulers are flying.
- ·Black Market — the fences that pay best for stolen contraband, so you know where to offload it.
- ·Pirate's Playbook on the Piracy page — recommended interdiction/raider ships and core tactics.
v0.21.0Piracy2026-05-30
- ·New Piracy tab — how & where to clear your CrimeStat (Kareah hack or Klescher), with a route into the Crew Finder to crew up with outlaws (deep-links filter the board to Piracy ops).
v0.20.22026-05-30
- ·Top Routes hub switcher now spans Stanton AND Pyro (Area 18, Orison, Ruin Station, Patch City, PSS Theta/Lambda) — previously only Stanton TDD hubs, which missed the busiest Pyro routes.
v0.20.12026-05-30
- ·Top Routes hub tabs now only show hubs that actually have routes (UEX has none from some origins, e.g. New Babbage).
v0.20.02026-05-30
- ·Top Routes on the dashboard now fills with the top 6 runs, adds an ROI column and the buy→sell route, shows a profit bar per row, and lets you switch trade hub (Area 18 / New Babbage / Orison…).
v0.19.12026-05-30
- ·Accessibility pass (WCAG 2.1 AA): lifted faint micro-label text to meet contrast, and made in-text links underlined so they're not distinguished by colour alone. Audited clean across the key pages.
v0.19.0Design polish2026-05-30
- ·The sidebar now shows Quick Access links on the dashboard instead of empty space.
- ·Subtle panel fade-in, a pulsing live-status dot, and keyboard focus rings — with reduced-motion respected.
- ·Calmer visuals: softened panel corners so the cyan accent stands out on what's interactive.
- ·Dashboard tidy-up: evenly-bordered Explore cards and de-duplicated Top Routes for more variety.
v0.18.22026-05-30
- ·Replaced the dashboard's Universe Pulse panel with a 'What's New' changelog feed.
v0.18.12026-05-30
- ·Crew Finder ops now stay open for 14 days before auto-expiring (was 7).
v0.18.02026-05-30
- ·Added an 'Explore UVerse' shortcuts panel to the dashboard surfacing newer features (Crew Finder, Exchange, Prospecting…).
- ·Added a 'What is Crew Finder?' explainer to the Crew Finder page.
v0.17.0Crew Finder2026-05-30
- ·New Crew Finder (LFG) board under the Crew tab — post an operation (activity, system, ship, crew size, start time) and pilots join to fill a live roster. Includes filters, deep-links to relevant tools, and a one-tap jump to the Payout Calculator.
v0.16.02026-05-30
- ·Added a Crew tab to the top nav and moved the Payout Calculator into it.
v0.15.22026-05-30
- ·Added a clear gap between the Marketplace and Exchange panels on the Market Hub.
v0.15.12026-05-30
- ·Renamed the Market nav tab to 'Market Hub'.
v0.15.0Market hub2026-05-30
- ·The Market tab now opens a split hub — Marketplace on one side, Exchange on the other — each with the latest listings/orders and quick actions. Signed-out visitors get an inline sign-in box on the Exchange side.
v0.14.12026-05-30
- ·Help → Features now includes a step-by-step 'How to use it' walkthrough for every feature, plus 'Good to know' notes.
v0.14.0Bulk Exchange2026-05-30
- ·New Exchange — a buy/sell order board for bulk commodities and refined ore, priced per SCU, with live market-price comparison on every order.
v0.13.0Deposit data from the game files2026-05-30
- ·Deposit Details are now generated straight from the Star Citizen game-file dump — more deposits, accurate scan signatures, and the cave-gem compositions (Hadanite, Dolivine, etc.) that were missing.
- ·Each deposit now shows its in-game rarity tier (common → legendary).
- ·Added a one-command importer to refresh this data on future patches.
v0.12.12026-05-30
- ·Expanded Pyro prospecting coverage — added Pyro I, Pyro V's moons, and corrected ore assignments (Stileron/Riccite on the belts, Lindinium/Savrilium on the planets). Pyro is community-curated and still being verified — suggestions welcome.
v0.12.0Prospecting data overhaul2026-05-30
- ·Every ore is now findable — hand-mined cave gems (Hadanite, Dolivine) were previously unselectable and are now in the ore picker.
- ·Cleaner ore names (e.g. Silicon, Ice) instead of datamined 'Raw …' labels.
- ·Corrected ore-by-body locations against current-patch sources — Hadanite/Carinite/Feynmaline on the right Hurston moons, Dolivine spread, and a more accurate Glaciem Ring (Nyx) belt.
- ·Better messaging for ores that spawn across many deposits rather than one hotspot.
v0.11.32026-05-30
- ·Price Finder commodity list now shows every commodity (removed the 60-item cap), so you can scroll the full alphabetical list.
v0.11.22026-05-30
- ·Mobile navigation menu is now collapsible — each section expands/collapses so the menu is no longer one long scroll.
v0.11.12026-05-30
- ·Features guide expanded with full detail and made collapsible (accordion / FAQ style).
v0.11.0Help section2026-05-30
- ·New Help tab with a full Features guide and this Changelog.
v0.10.22026-05-30
- ·Fixed the mobile navigation drawer not opening.
v0.10.12026-05-30
- ·Brightened sidebar sub-section headings for readability.
v0.10.0Navigation grouped2026-05-30
- ·Collapsed the top navigation into four groups — Trade, Industry, Universe, Market — with sub-sections in the sidebar.
v0.9.0Command palette2026-05-30
- ·Added a ⌘K / Ctrl-K global search to jump to any ship, commodity, blueprint, or page.
v0.8.02026-05-30
- ·Site-wide readability pass — lifted dim text colours to meet accessibility contrast.
v0.7.0Spring feature wave2026-05-29
- ·Prospecting — find where to mine any ore, with community-submitted locations.
- ·Salvage section — material economics, ships, and scraper gear.
- ·Blueprints — searchable crafting recipes with full ingredient lists.
- ·Wikelo Emporium ship-trade reference.
- ·Crew payout calculator.
- ·Discord delivery for price alerts.
- ·Refinery yield bonuses.
- ·Version number now tracks every release.
v0.1.0Launch2026-05-27
- ·UVerse goes live: trade prices, ship database, mining tools, starmap, marketplace, accounts, and price alerts.